﻿using System.Collections;
using UnityEngine;
public class SkillDatabase : ConfigDatabase
{
    
    public string Name;
    public string Desc;

    public string ScriptType;
 
    public float Damage;
    public float CastRange;
    public float PreTime;
    public float CD;
    public float DamageRange;
    public float DuringTime;
    public float Cost;
}

public class SkillTable:ConfigTable<SkillDatabase,SkillTable>
{

    public SkillTable()
    {
        load("Config/SkillTable.csv");
    }
}
